"The best way to predict the future is to invent it." - Alan Kay
Digital Futures combines creative approaches to emerging technologies and critical thinking to prototype possible futures. Digital Futures faculty are world leaders in strategic foresighting, data visualization, digital entertainment, wearable technology, smart materials, music technology and games. In order to create better futures, we live by by three words: Make. Play. Connect.
It is the crossover in emerging digital sectors that will allow new creative industries to thrive. Our program prepares students for this future by immersing them in rich and varied subject expertise to synthesize new literacies for our digital futures. The Digital Futures student-centred learning approach applies to both research and practice. The curriculum ensures that you gain core digital knowledge and skills as you explore your specific areas of interest through electives, internships, residencies and independent study.
Digital Futures provides students with the opportunity to explore the ideas and technologies that are shaping the jobs of the future. We are looking for artists, designers, technologists and entrepreneurs to help us lead Canada into the new digital economy. Digital Futures students are developing award-winning games and innovative mobile applications, and they are pushing the boundaries of art and design through interactive spaces and devices. As a student in the program, you will acquire creative digital abilities that will ignite your career by gaining experience working with emerging digital technologies along with students who share similar interests and goals.
Many of our assignments are team based. The majority of our courses involve industry. All of our courses are at the digital cutting edge.
The first year of the program immerses students in a set of foundation courses that set the context and linkages across the fields of art, computer programming, design and business. Courses include game design, digital models and fabrication, art and code, and cross-disciplinary collaboration.
Second and third years
In the second and third years of the program, students form teams to work in large ateliers (collective studios) with specific themes. Each atelier runs for two or three semesters, can include individual and group work, and is typically delivered by several instructors. The atelier themes vary each year. Previous themes have included “Games Design and Enterprise” – with a field trip to New York City – and “The Future of Storytelling and 3D Open Worlds." Students also take courses that complement the theme of the atelier, ranging from skills-based classes in software, smart phone app development and game design, through to new digital art forms, social media trend forecasting, computer science history classes and digital business.
The fourth year of the program revolves around the student thesis, which can be undertaken individually or as a group. The thesis can be based at OCAD U, it may be a collaboration with an external partner, it may be in another city or it may even be in another country. This effectively initiates the careers of students through practice, collaborations or exposure to industry and work opportunities.