Wearable
Technology Minor


A minor in Wearable Technology draws together an understanding of sensory and wireless technologies, and fabrication skills in electronics and material arts. It also develops an understanding of the sociology of the body and how it enables possibilities for artists and designers to create new experiences with technology. This program takes a holistic, experimental and concept-led approach to the subject matter. It integrates science, art, design, craft, technology, fashion and philosophy enabling the student to conceive, design, develop and fabricate basic working prototypes and art works.

NOTE: As of 2013/2014 the number of credits for this minor was changed from 5.0 to 3.0 credits total.

Required Courses: 2.0
INTM 2011 Introduction to Electronics: Kinetic Objects
or
DIGF 2002 Physical Computing
and
GDES 3015 Wearable Computing
GDES 3041 Wearable Electronics Studio
SOSC 3002 Sociology of the Body
Choose one studio elective: 0.5
FABR 2002 Introduction to Fabrication: Metal
FABR 2003 Introduction to Fabrication: Mouldmaking
FABR 2004 Introduction to Fabrication: Plastics
INTM 2002 Body as Material: Performance by Artists
INTM 2003 Mechanics for Artists
INTM 2012 Electronics Studio: Kinetic Interactions
MAAD 2002 Intro to Fibre
MAAD 2003 Jewellery/Metalsmithing: Casting
FABR 3002 Fabrication Studio: Metal
FABR 3003 Fabrication Studio: Mouldmaking
FABR 3004 Fabrication Studio: Plastics
GDES 3018 Design with Technology 1
GDES 3047 Jewellery Design 2: Alternative Materials
GDES 3048 Fibre: Wearable Form Pattern Drafting

GDES 3053 Universal Design

GDES 3063 Game Design: Conceptual And Visual Approaches
GDES 3064 Game Design: Digital Development
INTM 3010 Performance Studio: Presence & Telepresence
INTM 3013 Advanced Electronics
INTM 3017 Bending Reclaimed Technology
Choose one Liberal Arts & Sciences elective: 0.5
HUMN 2008 History of Medicine, Science and the Body in Western Culture
HUMN 3005 Ethics and the Visual Arts
HUMN 3006 Ethics, Advertising and Design
SCTM 2002 Human Form and Function: Introduction to Anatomy
SCTM 2005 Introduction to Computer Science: Logic and Coding
SCTM 3002 Human Factors for Designers
SOSC 3004 Social Psychology and Consumer Behaviour

VISA 3019 Art and Fashion
VISA 4002 Performance & Performativity
VISA 4007 The Senses in Artistic Practice
VISD 3007 Cross Cultural Issues in Craft
VISM 2002 History of New Media Art
VISM 4006 The Body & The Machine: Interrogating the Posthuman in Art & Design
Total Credits 3.0